Tuesday, March 07, 2017

Postdoctoral Research Scientist VR AR Audio Facebook Redmond

Job Description: • 2-minute read •
Oculus is a world leader in the design of virtual reality systems. We are currently seeking innovative researchers with a passion for technology to push the state-of-the-art for VR and AR audio in our research location in Redmond, WA. This role is focused on developing advanced audio techniques to solve hard unsolved problems in the area of acoustics, spatial audio, audio processing and signal processing. The position is a fixed-term (postdoctoral) contract for 24 months and requires a PhD in audio engineering and signal processing, acoustics, electrical engineering, computer science or similar, and a strong background in solving hard problems in audio.
Responsibilities

Develop next-generation VR and AR audio technology
Develop novel algorithms, signal processing techniques, and measurement capabilities to solve hard research problems in acoustics, spatial audio and audio processing
Collaborate with the larger Oculus Research team and provide creative leadership on computational display and imaging technologies
Mentor MS/PhD interns and collaborate with external academic groups to advance our research goals
Publish research results in top-tier journals and at leading international conferences
Minimum Qualifications

PhD and/or postdoctoral assignment in the field of Audio Engineering and Signal Processing, Acoustics, Electrical Engineering, Computer Science, or a related field
Graduating with a PhD by summer 2017, or completing a university postdoctoral assignment
5+ years experience with working on audio-focused simulations, algorithm development, and measurement prototyping
3+ years experience in mathematical optimization, including software libraries and implementation from first principles
3+ years experience in acoustic simulation and modeling techniques
Demonstrated ability to construct audio-specific proof-of-concept systems performance evaluations
5+ years experience with scientific programming languages such as Matlab, C++, or similar
Interpersonal skills: cross-group and cross-culture collaboration
Able to obtain work authorization in the US for a two-year period beginning in 2017
Preferred Qualifications

Experience with FMOD, WASAPi, DirectX Audio
Demonstrated software engineer experience via an internship, work experience, coding competitions, or widely used contributions in open source repositories (e.g. Github)
Proven track record of achieving significant results as demonstrated by first-authored conference publications or journal articles at Acoustical Society of America (ASA), Audio Engineering Society (AES), International conference of auditory displays (ICAD), Journal of Acoustical Society of America (JASA), Frontiers in Neuroscience, Applied Acoustics, Acta Acoustica United with Acustica
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