Friday, October 14, 2016

Director Software Engineering NVIDIA Santa Clara

Job Description: • 2-minute read •
The successful candidate should have extensive knowledge of GPU architecture, standard 3D APIs, hands-on experience programming 3D, strong software engineering leadership and practices, and professional track record of having shipped graphics developer tools or shipped 3D graphics intensive application involving first hand graphics debugging and profiling.
Watch: Career Advice
What we need to see:
MSCS with 10+ years of software development experience
Have shipped multiple commercial 3D applications and/or Graphics Developer Tools (internal or external)
In-depth knowledge of GPU architecture and more than one 3D API
Great analysis skills to drive efficient prioritization of features and rally the team around a clear focus for great execution
Clear communication skills to share roadmap, priorities and define processes
Great presentation skills to participate in sales effort and present products at conferences and developer visits
Collaborate with Marketing and Developer Technology group to develop success stories, evangelize the products, and develop training materials
Work with external software tools vendor partners to support NVIDIA GPU adoption for development
Efficient product management of external user feedback, and internal users
Work with other NVIDIA developer tools and software teams to manage and orchestrate dependencies required to ship the graphics developer tools products.
Work with GPU Architecture team to define, implement, validate and bring up new hardware features needed to make our developer tools best-in-class (debugger and profiler)
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